63 Semester Credit Hours; Curriculum: 0370
Note: Refer to IAI General Education Courses page for guidelines on General Education course selection.
Code | Title | Hours |
---|---|---|
General Education Requirements | ||
Area A - Communications | ||
EGL 101 | Composition I | 3 |
Select one of the following: | 3 | |
Composition II | ||
Introduction to Business and Technical Writing | ||
Technical Writing Applications | ||
Effective Speech | ||
Area B - Mathematics | ||
Select one course from Area B (Mathematics) or Area C (Science) | 0-3 | |
Area C - Science | ||
Select one course from Area B (Mathematics) or Area C (Science) | 0-3 | |
Area D - Social and Behavioral Sciences | ||
Select one course from a social or behavioral science discipline (Recommended course to satisfy Area F) | 3 | |
Area E - Humanities/Fine Arts | ||
Select one course from a humanities or fine arts discipline | 3 | |
Area F - Global Studies 1 | ||
Select one course that satisfies Global Studies requirement | 0-3 | |
Area G - U.S. Diversity Studies 2 | ||
Select one course that satisfies U.S. Diversity Studies requirement | 0-3 | |
Select other General Education credits: Additional credits from Areas B, C, D, E, F or G if needed to meet 18-credit-hour minimum | 0-3 | |
Total Hours | 18 |
- 1
Students may take a Global Studies course that satisfies both Area F and another Area requirement.
- 2
Students may take a U.S. Diversity Studies course that satisfies both Area G and another Area requirement.
Code | Title | Hours |
---|---|---|
Major Requirements | ||
ART 105 | Fundamentals of Two-Dimensional Art I | 3 |
or GRD 101 | Introduction to Visual Communication | |
ART 115 | Beginning Photography | 3 |
or ART 117 | Digital Photography | |
ART 131 | Drawing I | 3 |
ART 216 | Introduction to Digital Imaging | 3 |
ART 224 | Introduction to Graphic Design | 3 |
ART 225 | Graphic Design Layout and Typography | 3 |
ART 250 | Introduction to Computer Art | 3 |
ART 259 | Introduction to Web Design | 3 |
ART 260 | Introduction to 3D Animation and Multimedia | 3 |
ART 267 | Web Design Layout and Typography | 3 |
ART 268 | Digital 2D Animation and Multimedia | 3 |
ART 272 | Portfolio Development | 3 |
GRD 251 | Graphic Design Practicum | 3 |
Select six credit hours from the Media Tracks below: | 6 | |
Print Track | ||
Designing Branding and Logos | ||
Advanced Graphic Design | ||
Advanced Masking and Compositing | ||
Principles of Marketing | ||
Introduction to Advertising | ||
Web Track | ||
3D Illustration | ||
Animation for the Web | ||
Web Page Development | ||
Advanced Web Page Development | ||
Animation and Multimedia Track | ||
Advanced 3D Animation and Multimedia | ||
Introduction to Sound Design | ||
Introduction to Motion Graphics | ||
3D Illustration | ||
Additional electives: Contact an academic advisor for a list of acceptable courses | ||
Total Hours | 45 |
Graphic Design Pathway
The following Pathway is recommended for students pursuing an Associate in Applied Science degree in Graphic Design. For more information or program specific advising contact the program coordinator. General Education courses should be selected from the list of IAI General Education Courses.
First Year | ||
---|---|---|
Semester One | Hours | |
EGL 101 | Composition I | 3 |
ART 131 | Drawing I | 3 |
ART 250 | Introduction to Computer Art | 3 |
ART 105 or GRD 101 | Fundamentals of Two-Dimensional Art I or Introduction to Visual Communication | 3 |
ART 115 or ART 117 | Beginning Photography or Digital Photography | 3 |
Hours | 15 | |
Semester Two | ||
ART 216 | Introduction to Digital Imaging | 3 |
ART 224 | Introduction to Graphic Design | 3 |
ART 268 | Digital 2D Animation and Multimedia | 3 |
Select one of the following: | 3 | |
Introduction to Business and Technical Writing | ||
Technical Writing Applications | ||
Effective Speech | ||
MAT 125 | General Education Mathematics (or other Mathematics or Science course) | 4 |
Hours | 16 | |
Second Year | ||
Semester One | ||
ART 225 | Graphic Design Layout and Typography | 3 |
ART 259 | Introduction to Web Design | 3 |
ART 260 | Introduction to 3D Animation and Multimedia | 3 |
Select one course from one of the Media Tracks listed on the degree requirements page (see Overview tab) | 3-4 | |
Select one of the following: | 3 | |
Introduction to Social and Cultural Anthropology 1 | ||
Social Problems 2 | ||
Sociology of Race and Ethnicity 3 | ||
Introduction to Ethnic Studies 3 | ||
Introduction to Global Studies 1 | ||
or other Social and Behavioral Sciences course | ||
Select one of the following: | 3 | |
Art History: Art of the Non-Western World 1 | ||
History of Graphic Design | ||
Contemporary Culture and the Arts | ||
Introduction to Philosophy | ||
Global Cinema 1 | ||
Film and Literature | ||
World Mythologies 1 | ||
or other Humanities/Fine Arts course | ||
Hours | 18-19 | |
Semester Two | ||
ART 267 | Web Design Layout and Typography | 3 |
ART 272 | Portfolio Development | 3 |
GRD 251 | Graphic Design Practicum | 3 |
Select one course from one of the Media Tracks listed on the degree requirements page (see Overview tab) | 3-4 | |
Select one of the following: | 3 | |
African-American Culture and the Arts 3 | ||
Introduction to Women's and Gender Studies 3 | ||
Introduction to LGBTQ Studies 3 | ||
Women and Creativity 3 | ||
Women, Art and Culture 3 | ||
Sociology of Sex and Gender 3 | ||
or other U.S. Diversity Studies course | ||
Hours | 15-16 | |
Total Hours | 64-66 |
- 1
Course fulfills the Global Studies requirement. At least one Global Studies course is required for degree completion.
- 2
Course fulfills both, the Global Studies and U.S. Diversity Studies requirements.
- 3
Course fulfills the U.S. Diversity Studies requirement. At least one U.S. Diversity Studies course is required for degree completion.
Note: Pathway is a recommended sequence of courses. Part-time students should contact the program coordinator to discuss a part-time pathway as well as course prerequisites and recommendations.
Program Learning Outcomes
- Demonstrate understanding of the basic design principles, concepts, media, and formats.
- Solve communication and design problems.
- Use the tools of Graphic Design to create forms of visual communication. Tools include drawing, photography, printing, time-based media, worldwide web, and relevant hardware and software.
- Create a portfolio of work that demonstrates the acquisition of these skills and presents work in a professional manner.
- Observe basic business practices, including organization of design projects and working as a member of a team.